Low level interface for building content for Unity.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
ArchiveAndCompress | Create a Unity archive file, containing the content of one or more resource files. |
CalculateBuildUsageTags | Calculates the build usage of a set of objects. |
CalculatePlayerDependenciesForGameManagers | Calculates dependency information for various internal Unity game manager classes. |
CalculatePlayerDependenciesForScene | Calculates the Scene dependency information. |
CalculatePlayerSerializationHashForType | Returns a unique hash for a given type's serialized layout. |
GenerateAssetBundleBuilds | Returns an array of AssetBundleBuild structs that detail the current AssetBundle layout, as set through the Inspector and stored in the AssetDatabase. |
GetGlobalUsageFromActiveScene | Gets information about the lighting and render settings in the active scene. |
GetGlobalUsageFromGraphicsSettings | Returns the global usage information calculated by the Shader Stripping section of Graphics Settings. |
GetPlayerAssetRepresentations | Returns a list of visible objects directly contained inside of an asset. |
GetPlayerDependenciesForObject | Returns a list of objects referenced by an object. |
GetPlayerDependenciesForObjects | Returns a list of objects referenced by a set of objects. |
GetPlayerObjectIdentifiersInAsset | Returns a list of objects directly contained inside of an asset. |
GetPlayerObjectIdentifiersInSerializedFile | Returns a list of objects directly contained inside of a loose serialized file. |
GetTypeForObject | Returns the System.Type of the ObjectIdentifier specified by objectID. |
GetTypeForObjects | Returns the System.Type of the ObjectIdentifiers and the referenced SerializeReference class types specified by objectIDs. |
GetTypesForObject | Returns the System.Type of the ObjectIdentifier and the referenced SerializeReference class types specified by objectID. |
ObjectIsSupportedInBuild | Returns True if the passed in target object is a valid runtime object. |
StartProfileCapture | Starts a profile capture to record content build profile events. |
StopProfileCapture | Returns an array of ContentBuildProfileEvent structs that contain information for each occuring event. Also stops the profile capture. |
WriteGameManagersSerializedFile | Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk. |
WriteSceneSerializedFile | Writes Scene objects to a serialized file on disk. |
WriteSerializedFile | Writes objects to a serialized file on disk. |