accelerationEnabled | Enables Camera movement acceleration in the SceneView. This makes the Camera accelerate for the duration of movement. |
dynamicClip | When enabled, the SceneView Camera's near and far clipping planes are calculated relative to the viewport size of the Scene. When disabled, nearClip and farClip are used instead. |
easingDuration | How long it takes for the speed of the SceneView Camera to accelerate to its initial full speed. Measured in seconds. Valid values are between [0.1, 2]. |
easingEnabled | Enables Camera movement easing in the SceneView. This makes the Camera ease in when it starts moving, and ease out when it stops. |
farClip | The furthest point from the SceneView Camera that drawing occurs. The valid minimum value is 0.02. |
fieldOfView | The height of the view angle for the SceneView Camera. Measured in degrees vertically, or along the local Y axis. |
nearClip | The closest point to the SceneView Camera where drawing occurs. The valid minimum value is 0.01. |
occlusionCulling | Enables occlusion culling in the SceneView. This prevents Unity from rendering GameObjects that the Camera cannot see because they are hidden by other GameObjects. |
speed | The speed of the SceneView Camera. |
speedMax | The maximum speed of the SceneView Camera. Valid values are between [0.0002, 10000]. |
speedMin | The minimum speed of the SceneView Camera. Valid values are between [0.0001, 9999]. |
speedNormalized | The normalized speed of the SceneView Camera, relative to the current minimum/maximum range. Valid values are between [0, 1]. |