alignToGround | Rotate detail axis parallel to the ground's normal direction, so that the detail is perpendicular to the ground. |
density | Controls detail density for this detail prototype, relative to it's size. |
dryColor | Color when the DetailPrototypes are "dry". |
healthyColor | Color when the DetailPrototypes are "healthy". |
holeEdgePadding | Controls how far away detail objects are from the edge of the hole area. |
maxHeight | Maximum height of the grass billboards (if render mode is GrassBillboard). |
maxWidth | Maximum width of the grass billboards (if render mode is GrassBillboard). |
minHeight | Minimum height of the grass billboards (if render mode is GrassBillboard). |
minWidth | Minimum width of the grass billboards (if render mode is GrassBillboard). |
noiseSeed | Specifies the random seed value for detail object placement. |
noiseSpread | Controls the spatial frequency of the noise pattern used to vary the scale and color of the detail objects. |
positionJitter | Controls how Unity generates the detail positions. |
prototype | GameObject used by the DetailPrototype. |
prototypeTexture | Texture used by the DetailPrototype. |
renderMode | Render mode for the DetailPrototype. |
targetCoverage | Controls the detail's target coverage. |
useDensityScaling | Indicates the global density scale set in the terrain settings affects this detail prototype. |
useInstancing | Indicates whether this detail prototype uses GPU Instancing for rendering. |
usePrototypeMesh | Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype. |