Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ParticleSystemRenderMode

enumeration

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Description

The rendering mode for particle systems.

This is used by the ParticleSystemRenderer to determine how to render the particles.

Properties

BillboardRender particles as billboards facing the active camera. (Default)
StretchStretch particles in the direction of motion.
HorizontalBillboardRender particles as billboards always facing up along the y-Axis.
VerticalBillboardRender particles as billboards always facing the player, but not pitching along the x-Axis.
MeshRender particles as meshes.
NoneDo not render particles.