Struct that holds information regarding an output of a PlayableAsset.
PlayableAssets specify the type of outputs it supports using PlayableBindings.
Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.
DefaultDuration | The default duration used when a PlayableOutput has no fixed duration. |
None | A constant to represent a PlayableAsset has no bindings. |
outputTargetType | The type of target required by the PlayableOutput for this PlayableBinding. |
sourceObject | A reference to a UnityEngine.Object that acts a key for this binding. |
streamName | The name of the output or input stream. |