Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PerObjectData

enumeration

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Description

What kind of per-object data to setup during rendering.

At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining PerObjectData flags.

Additional resources: DrawingSettings, ScriptableRenderContext.DrawRenderers.

Properties

NoneDo not setup any particular per-object data besides the transformation matrix.
LightProbeSetup per-object light probe SH data.
ReflectionProbesSetup per-object reflection probe data.
LightProbeProxyVolumeSetup per-object light probe proxy volume data.
LightmapsSetup per-object lightmaps.
LightDataSetup per-object light data.
MotionVectorsSetup per-object motion vectors.
LightIndicesSetup per-object light indices.
ReflectionProbeDataSetup per-object reflection probe index offset and count.
OcclusionProbeSetup per-object occlusion probe data.
OcclusionProbeProxyVolumeSetup per-object occlusion probe proxy volume data (occlusion in alpha channels).
ShadowMaskSetup per-object shadowmask.