Class passed onto Tiles when information is queried from the Tiles.
cellBounds | Returns the boundaries of the Tilemap in cell size. |
localBounds | Returns the boundaries of the Tilemap in local space size. |
origin | The origin of the Tilemap in cell position. |
size | The size of the Tilemap in cells. |
ITilemap | Initializes and returns an instance of ITilemap. |
GetColor | Gets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetComponent | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. |
GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. |
GetTileFlags | Gets the Tile Flags of the Tile at the given position. |
GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap. |
ITilemap | Tilemap can be implicitly converted to ITilemap. |