Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderTargetBlendState

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Values for the blend state.

Additional resources: RenderStateBlock, ShaderLab: Blending.

Static Properties

defaultValueDefault values for the blend state.

Properties

alphaBlendOperationOperation used for blending the alpha (A) channel.
colorBlendOperationOperation used for blending the color (RGB) channel.
destinationAlphaBlendModeBlend factor used for the alpha (A) channel of the destination.
destinationColorBlendModeBlend factor used for the color (RGB) channel of the destination.
sourceAlphaBlendModeBlend factor used for the alpha (A) channel of the source.
sourceColorBlendModeBlend factor used for the color (RGB) channel of the source.
writeMaskSpecifies which color components will get written into the target framebuffer.

Constructors

RenderTargetBlendStateCreates a new blend state with the given values.