Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HumanPose

struct in UnityEngine

/

Implemented in:UnityEngine.AnimationModule

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Description

Retargetable humanoid pose.

Represents a humanoid pose that is completely abstracted from any skeleton rig. Additional resources: HumanPoseHandler.

Properties

bodyPositionThe human body position for that pose.
bodyRotationThe human body orientation for that pose.
ikGoalPositionsThe positions of the four IK goals: left foot, right foot, left hand and right hand in character space.
ikGoalRotationsThe rotations of the four IK goals: left foot, right foot, left hand and right hand in character space.
internalIkGoalRotationsThe rotations of the four IK goals: left foot, right foot, left hand and right hand, as used internally in the Humanoid system.
musclesThe array of muscle values for that pose.