Describes the rendering features supported by a given render pipeline.
Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.
| Property | Description | 
|---|---|
| active | Get / Set a SupportedRenderingFeatures. | 
| Property | Description | 
|---|---|
| ambientProbeBaking | Determines if this renderer supports ambient probe baking. | 
| defaultMixedLightingModes | This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes. | 
| defaultReflectionProbeBaking | Specifies whether this renderer bakes a default Reflection Probe. | 
| editableMaterialRenderQueue | Determines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector. | 
| enlighten | Determines if Enlighten Realtime Global Illumination lightmapper is supported by the currently selected pipeline. If it is not supported, Enlighten-specific settings do not appear in the Editor, which then defaults to the CPU Lightmapper. | 
| lightmapBakeTypes | What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType. | 
| lightmapsModes | Specifies what modes are supported. Has to be at least one. See LightmapsMode. | 
| lightProbeProxyVolumes | Are light probe proxy volumes supported? | 
| mixedLightingModes | Specifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are supported. | 
| motionVectors | Are motion vectors supported? | 
| overridesEnableLODCrossFade | Specifies whether the renderer overrides the Enable LOD Cross Fade settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for Enable LOD Cross Fade settings. | 
| overridesEnvironmentLighting | Determines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it. | 
| overridesFog | Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it. | 
| overridesLightProbeSystem | Determines if the renderer will override the light probe system with a different one. | 
| overridesLightProbeSystemWarningMessage | The message to display in the LightProbeGroup editor if the light probe system is overridden by the renderer. | 
| overridesLODBias | Specifies whether the renderer overrides the LOD bias settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for LOD bias settings. | 
| overridesMaximumLODLevel | Specifies whether the renderer overrides the maximum LOD level settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for maximum LOD level settings. | 
| overridesOtherLightingSettings | Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it. | 
| overridesRealtimeReflectionProbes | Specifies whether the render pipeline overrides the real-time Reflection Probes settings in the Quality settings. If It does, the render pipeline does not need the built-in UI for real-time Reflection Probes settings. | 
| overridesShadowmask | Specifies whether the render pipeline overrides the Shadowmask settings in the Quality settings. | 
| particleSystemInstancing | Determines if the renderer supports Particle System GPU instancing. | 
| receiveShadows | Can renderers support receiving shadows? | 
| reflectionProbeModes | Flags for supported reflection probes. | 
| reflectionProbes | Are reflection probes supported? | 
| reflectionProbesBlendDistance | If this property is true, the blend distance field in the Reflection Probe Inspector window is editable. | 
| rendererPriority | Determines if the renderer supports renderer priority sorting. | 
| rendererProbes | Determines whether the Renderer supports probe lighting. | 
| rendersUIOverlay | Determines whether the function to render UI overlays is called by SRP and not by the engine. | 
| skyOcclusion | If True, the renderer supports sky occlusion in Probe Volumes. | 
| supportsClouds | If True, the renderer supports cloud layers or volumetric clouds. | 
| supportsHDR | If True, the renderer supports HDR display output. |