Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BrokenPrefabAsset

class in UnityEditor

/

Inherits from:DefaultAsset

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Description

BrokenPrefabAsset is for Prefab files where the file content cannot be loaded without errors.

A Prefab Asset can be broken if the content of the file invalid or if it is a Variant Prefab where the parent Prefab is either invalid or missing.

Search for t:BrokenPrefabAsset in the project browser to see which assets are of that type.

Properties

brokenPrefabParentThe broken parent Prefab file if it has not been deleted.
isPrefabFileValidReturns true if the content of the file is valid.
isVariantReturns true if the prefab is a variant.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.