MuscleHandle
                
                
                struct in
          UnityEngine.Animations
                /
                Implemented in:UnityEngine.AnimationModule
                
                
                
                
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        MuscleHandle can only be used on AnimationHumanStream, otherwise an InvalidOperationException is thrown.
       
              
              
                Static Properties
                
                  
                    
                      | Property | Description | 
                  
      | muscleHandleCount | The total number of DoF parts in a humanoid. (Read Only) | 
    
               
              
                Properties
                
                  
                    
                      | Property | Description | 
                  
      | dof | The muscle human sub-part. (Read Only) | 
      | humanPartDof | The muscle human part. (Read Only) | 
      | name | The name of the muscle. (Read Only) | 
    
               
              
                Constructors
                
                  
                    
                      | Constructor | Description | 
                  
      | MuscleHandle | The different constructors that creates the muscle handle. | 
    
               
              
                Static Methods
                
                  
                    
                      | Method | Description | 
                  
      | GetMuscleHandles | Fills the array with all the possible muscle handles on a humanoid. |