Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PhysicsMaterial2D

class in UnityEngine

/

Inherits from:Object

/

Implemented in:UnityEngine.Physics2DModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Asset type that defines the surface properties of a Collider2D.

When two Colllider2D come into contact, the physics system uses both friction and bounciness if it needs to calculate a collision response.

Properties

bounceCombineDetermines how the effective bounciness is calculated when two Collider2D come into contact.
bouncinessCoefficient of restitution.
frictionCoefficient of friction.
frictionCombineDetermines how the effective friction is calculated when two Collider2D come into contact.

Static Methods

GetCombinedValuesCalculates the effective value used when two Collider2D come into contact with their own PhysicsMaterial2D.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.