Identifies the stage in the rendering pipeline.
Additional resources: ShaderType, IPreprocessShaders.OnProcessShader, Shader programming documentation.
Vertex | Identifier for the vertex Shader stage. |
Fragment | Identifier for the fragment Shader stage. |
Geometry | Identifier for the geometry Shader stage. |
Hull | Identifier for the hull Shader stage. |
Domain | Identifier for the domain Shader stage. |
Surface | Identifier for the surface Shader stage. |
RayTracing | Identifier for the ray tracing Shader stage. |
Count | The number of ShaderTypes that Unity supports. |