struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseParameters for culling and filtering ray tracing instances in RayTracingAccelerationStructure.CullInstances.
Additional resources: RayTracingAccelerationStructure.
alphaTestedMaterialConfig | A configuration for defining when a Material is considered being alpha tested. |
flags | The flags that control different options in RayTracingAccelerationStructure.CullInstances function. |
instanceTests | An array of RayTracingInstanceCullingTest objects used add Renderers to the acceleration structure based on their layer, ShadowCastingMode and Material type. |
lodParameters | Parameters used for LOD culling. |
materialTest | A Material-based test used in RayTracingAccelerationStructure.CullInstances. |
minSolidAngle | The minimum solid angle in degrees that Unity uses for culling ray tracing instances associated with the Renderers in a Scene. |
planes | An array of planes used for culling ray tracing instances associated with the Renderers in a Scene. |
sphereCenter | The center of the sphere used for culling ray tracing instances associated with the Renderers in a Scene. |
sphereRadius | The radius of the sphere used for culling ray tracing instances associated with the Renderers in a Scene. |
subMeshFlagsConfig | The configuration that defines the RayTracingSubMeshFlags values for different types of Materials. |
transparentMaterialConfig | A configuration for defining when a Material is considered being transparent. |
triangleCullingConfig | A structure used for specifying ray tracing instance triangle culling options and vertex winding. |
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