Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

DepthState

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Values for the depth state.

Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.

Corresponds to the ZTest and ZWrite commands in ShaderLab.

Additional resources: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: ZTest, ShaderLab command: ZWrite.

Static Properties

defaultValueDefault values for the depth state.

Properties

compareFunctionHow should depth testing be performed.
writeEnabledControls whether pixels from this object are written to the depth buffer.

Constructors

DepthStateCreates a new depth state with the given values.