Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

UQueryBuilder<T0>

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

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Description

Utility Object that constructs a set of selection rules to be run on a root visual element.

A generic class that allows you to build queries for UI elements of type T. You can refine queries using selectors like name, class, and other conditions. It enables you to search for elements and execute the query on any VisualElement, making it easier to navigate and filter the VisualElement tree in large UIs, by type, name, class, and hierarchy conditions.

For more information, refer to the UQuery manual page.

The following example demonstrates how to use UQueryBuilder to find certain elements in a UI hierarchy and iterate over them:

using UnityEngine;
using UnityEngine.UIElements;

public class UQueryBuilderExample : MonoBehaviour { public UIDocument uiDocument;

private void OnEnable() { // Get the root visual element var root = uiDocument.rootVisualElement;

// Example query: Find all buttons with a specific class name var buttonQuery = new UQueryBuilder<Button>(root) .Class("my-button-class") .Build();

// Iterate over those buttons and add click handlers buttonQuery.ForEach(button => button.clicked += () => OnButtonClick(button));

// Another query: Find all labels that are descendants of elements with the class "container" var labelQuery = new UQueryBuilder<Label>(root) .Descendents<VisualElement>("container") .Build();

// Change the text color of each label found labelQuery.ForEach(label => label.style.color = Color.green); }

private void OnButtonClick(Button button) { Debug.Log($"Button with name {button.name} clicked."); } }

Constructors

UQueryBuilder_1 Initializes a QueryBuilder.

Public Methods

Active Selects all elements that are active.
AtIndex Convenience overload, shorthand for Build().AtIndex().
Build Compiles the selection rules into a UQueryState<T0> object.
Checked Selects all elements that are checked.
Children Selects all direct child elements of elements matching the previous rules.
Class Selects all elements with the specified class in the class list, as specified with the class attribute in a UXML file or added with VisualElement.AddToClassList method.
Descendents Selects all elements, recursively, that are descendants of currently matching ancestors.
Enabled Selects all elements that are enabled.
First Convenience overload, shorthand for Build().First().
Focused Selects all elements that are focused.
ForEach Convenience overload, shorthand for Build().ForEach().
Hovered Selects all elements that are hovered.
Last Convenience overload, shorthand for Build().Last().
Name Selects element with this name.
NotActive Selects all elements that are not active.
NotChecked Selects all elements that not checked.
NotEnabled Selects all elements that are not enabled.
NotFocused Selects all elements that don't currently own the focus.
NotHovered Selects all elements that are not hovered.
NotVisible Selects all elements that are not visible.
OfType Selects all elements of the specified Type (eg: Label, Button, ScrollView, etc).
ToList Convenience method. shorthand for Build().ToList.
Visible Selects all elements that are visible.
Where Selects all elements satifying the predicate.