Contains a single metadata value for a batch.
A metadata value is a uint32 value tied to a DOTS-instanced property. Unity passes this metadata to the shader.
NameID | The name ID of the property that the metadata value is tied to. To specify a value for a property declared with UNITY_DOTS_INSTANCED_PROP(float4, Example), pass Shader.PropertyToID("Example") here. |
Value | Unity passes this uint32 value to the shader for this property. The value is shared between all instances in the batch.Usage example: provide a buffer address for the property. |