Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CommandBufferExecutionFlags

enumeration

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Description

Flags describing the intention for how the command buffer will be executed. Set these via CommandBuffer.SetExecutionFlags.

Properties

NoneWhen no flags are specified, the command buffer is considered valid for all means of execution. This is the default for new command buffers.
AsyncComputeCommand buffers flagged for async compute execution will throw exceptions if non-compatible commands are added to them. See ScriptableRenderContext.ExecuteCommandBufferAsync and Graphics.ExecuteCommandBufferAsync.