Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

XRBlitParams

struct in UnityEngine.XR

/

Implemented in:UnityEngine.XRModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This struct holds data for a single blit operation.

Properties

destRectDestination Rect area that the blit operation wants to blit to.
foveatedRenderingInfoA pointer to a native struct containing platform-specific data for foveated rendering.
srcHdrColorGamutThe ColorGamut of the source texture if srcHdrEncoded is true.
srcHdrEncodedSpecifies whether the source texture is encoded for use with an HDR display and might require decoding during the blit process.
srcHdrMaxLuminanceThe maximum luminance in nits of the encoding used for the source texture if srcHdrEncoded is true.
srcRectSource Rect area that the blit operation wants to blit from.
srcTexSource render texture that the blit operation wants to blit from.
srcTexArraySliceDescribes source texture's desired array slice. Texture2D will have array slice 1.