Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

BatchFilterSettings

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Represents settings that Unity applies to draw commands in this draw range.

For more information, see BatchRendererGroup.

Properties

allDepthSortedIndicates whether all draw commands in the current draw range have the BatchDrawCommandFlags.HasSortingPosition flag set.
batchLayerThe batch layer to use for draw commands in this draw range.
layerThe layer to use for draw commands in this draw range.
motionModeSpecifies how to generate motion vectors in this draw range.
receiveShadowsIndicates whether instances from draw commands in this draw range should receive shadows.
rendererPriorityThe sorting priority to use for draw commands in this draw range.
renderingLayerMaskThe rendering layer mask to use for draw commands in this draw range.
sceneCullingMaskUse this bit mask to discard the draw commands in a particular context. A draw command is not discarded if the expression (1 << layer) & sceneCullingMask is true. This field is typically used when rendering Editor previews.
shadowCastingModeSpecifies how instances from the draw commands in this draw range cast shadows.
staticShadowCasterIndicates whether instances from the draw commands in this draw range render into cached shadow maps.