Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ChangeAssetObjectPropertiesEventArgs

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A change of this type indicates that a property of an asset object in memory has changed. This happens for example when Undo.RecordObject is used with an instance of an asset (e.g. Texture). Note that this only covers changes to asset objects in memory and not changes to assets in the project on disk.

Properties

guidThe GUID of the changed asset.
instanceIdThe instance ID of the modified asset.
sceneThe Scene that contains the modified asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).

Constructors

ChangeAssetObjectPropertiesEventArgsConstructs a new instance.