Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ProfilerRecorderSample

struct in Unity.Profiling

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

ProfilerRecorder sample data structure.

Use to get a value of the specific sample and count of subsamples for accumulated values.

using Unity.Profiling;
using UnityEngine;

public class FrameTimeScript : MonoBehaviour { ProfilerRecorder gcAllocCountPerFrameRecorder;

void OnEnable() { gcAllocCountPerFrameRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Memory, "GC.Alloc", // Set recorder buffer size 30, // Collect 30 values // Set buffer behavior to be round-robin ProfilerRecorderOptions.WrapAroundWhenCapacityReached | // 30 values become last 30 values // All samples in a frame will be summed up and put into a buffer as a single value ProfilerRecorderOptions.SumAllSamplesInFrame); // 30 last values become 30 last frame values of accumulated per-frame GC.Collect samples on all threads }

void OnDisable() { // Always dispose recorder when not needed to avoid memory leak and additional calculations gcAllocCountPerFrameRecorder.Dispose(); }

double CalculateAverageCountPerFrame(ProfilerRecorder r) { int count = r.Count; double acc = 0; for (var i = 0; i < count; ++i) { // Get the number of GC.Count samples that were accumulated per frame acc += r.GetSample(i).Count; } return count > 0 ? acc / count : 0; }

void OnGUI() { GUI.TextArea(new Rect(10, 30, 350, 20), $"GC.Alloc count: {CalculateAverageCountPerFrame(gcAllocCountPerFrameRecorder)}"); } }

Properties

CountSample count.
ValueRaw sample value.