Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Time

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Provides an interface to get time information from Unity.

For more information, see the following pages in the User Manual:

Static Properties

captureDeltaTimeSlows your application’s playback time to allow Unity to save screenshots in between frames.
captureDeltaTimeRationalSlows your application’s playback time to allow Unity to save screenshots in between frames.
captureFramerateThe reciprocal of Time.captureDeltaTime.
deltaTimeThe interval in seconds from the last frame to the current one (Read Only).
fixedDeltaTimeThe interval in seconds of in-game time at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.
fixedTimeThe time at which the current FixedUpdate started in seconds since the start of the game (Read Only).
fixedTimeAsDoubleThe double precision time since the last FixedUpdate started (Read Only). This is the time in seconds since the start of the game.
fixedUnscaledDeltaTimeThe interval in seconds of timeScale-independent ("real") time at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.(Read Only).
fixedUnscaledTimeThe timeScale-independent time at the beginning of the last MonoBehaviour.FixedUpdate phase (Read Only). This is the time in seconds since the start of the game.
fixedUnscaledTimeAsDoubleThe double precision timeScale-independent time at the beginning of the last FixedUpdate (Read Only). This is the time in seconds since the start of the game.
frameCountThe total number of frames since the start of the game (Read Only).
inFixedTimeStepReturns true if called inside a fixed time step callback (like MonoBehaviour's FixedUpdate), otherwise returns false (Read Only).
maximumDeltaTimeThe maximum value of Time.deltaTime in any given frame. This is a time in seconds that limits the increase of Time.time between two frames.
maximumParticleDeltaTimeThe maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates.
realtimeSinceStartupThe real time in seconds since the game started (Read Only).
realtimeSinceStartupAsDoubleThe real time in seconds since the game started (Read Only). Double precision version of realtimeSinceStartup.
smoothDeltaTimeA smoothed out Time.deltaTime (Read Only).
timeThe time at the beginning of the current frame in seconds since the start of the application (Read Only).
timeAsDoubleThe double precision time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game.
timeAsRationalThe time this frame has started (Read Only). This is the time in seconds since the start of the game represented as a RationalTime.
timeScaleThe scale at which time passes.
timeSinceLevelLoadThe time in seconds since the last non-additive scene finished loading (Read Only).
timeSinceLevelLoadAsDoubleThe double precision time in seconds since the last non-additive scene finished loading (Read Only).
unscaledDeltaTimeThe timeScale-independent interval in seconds from the last frame to the current one (Read Only).
unscaledTimeThe timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.
unscaledTimeAsDoubleThe double precision timeScale-independent time for this frame (Read Only). This is the time in seconds since the start of the game.