Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AnimationClip

class in UnityEngine

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Inherits from:Motion

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Implemented in:UnityEngine.AnimationModule

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Description

Stores keyframe based animations.

AnimationClip is used by Animation to play back animations.

Properties

emptyReturns true if the animation clip has no curves and no events.
eventsAnimation Events for this animation clip.
frameRateFrame rate at which keyframes are sampled. (Read Only)
hasGenericRootTransformReturns true if the Animation has animation on the root transform.
hasMotionCurvesReturns true if the AnimationClip has root motion curves.
hasMotionFloatCurvesReturns true if the AnimationClip has editor curves for its root motion.
hasRootCurvesReturns true if the AnimationClip has root Curves.
humanMotionReturns true if the animation contains curve that drives a humanoid rig.
legacySet to true if the AnimationClip will be used with the Legacy Animation component ( instead of the Animator ).
lengthAnimation length in seconds. (Read Only)
localBoundsAABB of this Animation Clip in local space of Animation component that it is attached too.
wrapModeSets the default wrap mode used in the animation state.

Constructors

AnimationClipCreates a new animation clip.

Public Methods

AddEventAdds an animation event to the clip.
ClearCurvesClears all curves from the clip.
EnsureQuaternionContinuityRealigns quaternion keys to ensure shortest interpolation paths.
SampleAnimationSamples an animation at a given time for any animated properties.
SetCurveAssigns the curve to animate a specific property.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
InstantiateAsyncCaptures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.