Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

UnityObjectInfo

struct in UnityEditor.Profiling

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity Object information.

using UnityEditorInternal;
using UnityEditor.Profiling;

public class Example { public static string GetInstanceName(int frame, int instanceId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(instanceId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } } }

Properties

allocationRootIdThe native allocation ID of this Unity Object.
nameName of UnityEngine.Object instance.
nativeTypeIndexNative type index of the object instance.
relatedGameObjectInstanceIdThe instance ID of a related Unity Object.