Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PassIdentifier

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents an identifier of a specific Pass in a Shader.

Additional resources: Shader, ShaderUtil, Pass.

Properties

PassIndexThe index of the pass within the subshader (Read Only).
SubshaderIndexThe index of the subshader within the shader (Read Only).

Constructors

PassIdentifierConstructs a new PassIdentifier with the given subshaderIndex and passIndex.

Operators

operator !=Returns true if the pass identifiers are not the same. Otherwise, returns false.
operator ==Returns true if the pass identifiers are the same. Otherwise, returns false.