Choose how textures are applied to Lines and Trails.
Stretch | Map the texture once along the entire length of the line. |
Tile | Repeat the texture along the line, based on its length in world units. To set the tiling rate, use Material.SetTextureScale. |
DistributePerSegment | Map the texture once along the entire length of the line, assuming all vertices are evenly spaced. |
RepeatPerSegment | Repeat the texture along the line, repeating at a rate of once per line segment. To adjust the tiling rate, use Material.SetTextureScale. |
Static | Trails do not change the texture coordinates of existing points when they add or remove points. |