Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HierarchyPropertyStorageType

enumeration

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Description

Describes how property values of a specific property are stored in memory.

Properties

Sparse The property is stored in a sparse array. In a sparse array, memory is allocated for each node regardless if the node has a value for the property or not.
Dense The property is stored in a compact array of values. In a dense array, memory is allocated for a node only if the node has a value for the property.
Blob The property is stored as a binary blob.
Default The property is stored in the default storage type. Dense is the default storage type.