Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PointerId

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A static class that holds pointer ID values.

These values are used as the values for IPointerEvent.pointerId.

Static Properties

invalidPointerId Represents an invalid pointer ID value.
maxPointers The maximum number of pointers the implementation supports.
mousePointerId The mouse pointer ID.
penPointerCount The number of pen pointers the implementation supports.
penPointerIdBase The base ID for pen pointers.
touchPointerCount The number of touch pointers the implementation supports.
touchPointerIdBase The base ID for touch pointers.