class in UnityEditor
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CloseStores and accesses Unity Editor preferences.
On macOS, EditorPrefs are stored in ~/Library/Preferences/com.unity3d.UnityEditor5.x.plist
.
On Windows, EditorPrefs are stored in the registry under the
HKCU\Software\Unity Technologies\Unity Editor 5.x
key.
On Linux, EditorPrefs are stored in ~/.local/share/unity3d/prefs
.
DeleteAll | Removes all keys and values from the preferences. Use with caution. |
DeleteKey | Removes key and its corresponding value from the preferences. |
GetBool | Returns the value corresponding to key in the preference file if it exists. |
GetFloat | Returns the float value corresponding to key if it exists in the preference file. |
GetInt | Returns the value corresponding to key in the preference file if it exists. |
GetString | Returns the value corresponding to key in the preference file if it exists. |
HasKey | Returns true if key exists in the preferences file. |
SetBool | Sets the value of the preference identified by key. |
SetFloat | Sets the float value of the preference identified by key. |
SetInt | Sets the value of the preference identified by key as an integer. |
SetString | Sets the value of the preference identified by key. Note that EditorPrefs does not support null strings and will store an empty string instead. |
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