Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

WebGLCompressionFormat

enumeration

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Description

An enum containing different compression types.

This enum is used within the WebGL platform to define what type of compression will be used for resources.

Properties

BrotliWebGL resources are stored using Brotli compression.
GzipWebGL resources are stored using Gzip compression.
DisabledWebGL resources are uncompressed.