Flags a variable to not appear in the Inspector.
By default, a serialized variable automatically appears in the Inspector, even if the variable is private.
A variable with this attribute can be serialized and not display in the Inspector.
Additional resources: SerializedObject.forceChildVisibility, SerializedProperty.NextVisible, SerializedProperty.hasVisibleChildren.
using UnityEngine;
public class HideInInspectorExample : MonoBehaviour { // All these fields are serialized, but only c is visible in the inspector [HideInInspector] public int a = 5;
[HideInInspector, SerializeField] private int b = 3;
[SerializeField] private int c = 3; }