class in UnityEditor.Overlays
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CloseAttribute used to register a class as an overlay.
Overlay must derive from the Overlay class.
defaultDisplay | Whether the target Overlay is shown when a new instance of the EditorWindow type is instantiated. |
defaultDockIndex | Sets the defaultDockIndex to define where in a DockZone an Overlay is placed. |
defaultDockPosition | Sets the default alignment for a new Overlay instance. |
defaultDockZone | Sets the default location of an Overlay in an EditorWindow. |
defaultHeight | Sets the default height of an Overlay. |
defaultLayout | Sets the default Layout for an Overlay when it is created for the first time. |
defaultWidth | Sets the default width of an Overlay. |
displayName | Defines the display name of the overlay. |
editorWindowType | Defines which EditorWindow type the overlay is used in. |
id | Defines the unique identifier used to identify the overlay. |
maxHeight | Sets the maximum height of an Overlay. |
maxWidth | Sets the maximum width of an Overlay. |
minHeight | Sets the minimum height of an Overlay. |
minWidth | Sets the minimum width of an Overlay. |
priority | Sets the order that overlays are displayed in the overlay menu. The default value is 100. Lower values are displayed before higher values. |
ussName | Name of the overlay's root visual element. |
OverlayAttribute | Attribute used to register a class as an Overlay. |
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