Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Property<T0,T1>

class in Unity.Properties

/

Implemented in:UnityEngine.PropertiesModule


Implements interfaces:IProperty, IProperty<T0>, IPropertyAccept<T0>

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Description

Base class for implementing properties. This is an abstract class.

A IProperty is used as an accessor to the underlying data of a container.

Properties

IsReadOnly Gets a value indicating whether the property is read-only or not.
Name Gets the name of the property.

Public Methods

Accept Call this method to invoke IPropertyVisitor.Visit_2 with the strongly typed container and value.
DeclaredValueType Returns the declared value type of the property.
GetAttribute Returns the first attribute of the given type.
GetAttributes Returns all attribute of the given type.
GetValue Returns the property value of a specified container.
HasAttribute Returns true if the property has any attributes of the given type.
SetValue Sets the property value of a specified container.

Protected Methods

AddAttribute Adds an attribute to the property.
AddAttributes Adds a set of attributes to the property.