Provides methods related to in-scene assets.
In-scene assets are scene objects that are referenced by one or more objects in a scene and are of an asset type. Examples of asset types include, but are not limited to, Mesh, Material, and ScriptableObject. If in-scene assets are not converted to project assets (with AssetDatabase.CreateAsset, for example), they are serialized inside scene files. This can cause unwanted increases in the scene file size. InSceneAssetUtility
provides methods to identify and manage such objects.
CollectInSceneAssets | Gets information about in-scene assets referenced by the given GameObjects or scene. |
CreateAssetFromInSceneAsset | Creates a project asset from the given in-scene asset and saves it at the provided file path. |
CreateInSceneAssetFromAsset | Creates an in-scene asset object from the given project asset. |
IsInSceneAsset | Checks if the given object is an in-scene asset. |