Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

VertexAttributeFormat

enumeration

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Description

Data type of a VertexAttribute.

Individual components of a Mesh vertex can use different data types. For example, a vertex normal could be stored as either 32-bit float, or 16-bit float numbers.

Additional resources: VertexAttribute, Mesh.GetVertexAttributeFormat, Mesh.GetVertexAttributes, VertexAttributeDescriptor.

Properties

Float3232-bit float number.
Float1616-bit float number.
UNorm88-bit unsigned normalized number.
SNorm88-bit signed normalized number.
UNorm1616-bit unsigned normalized number.
SNorm1616-bit signed normalized number.
UInt88-bit unsigned integer.
SInt88-bit signed integer.
UInt1616-bit unsigned integer.
SInt1616-bit signed integer.
UInt3232-bit unsigned integer.
SInt3232-bit signed integer.