Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CollisionFlags

enumeration

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Description

CollisionFlags is a bitmask returned by CharacterController.Move.

It gives you a broad overview of where your character collided with any other objects.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { CharacterController controller = GetComponent<CharacterController>();

if (controller.collisionFlags == CollisionFlags.None) { print("Free floating!"); }

if ((controller.collisionFlags & CollisionFlags.Sides) != 0) { print("Touching sides!"); }

if (controller.collisionFlags == CollisionFlags.Sides) { print("Only touching sides, nothing else!"); }

if ((controller.collisionFlags & CollisionFlags.Above) != 0) { print("Touching Ceiling!"); }

if (controller.collisionFlags == CollisionFlags.Above) { print("Only touching Ceiling, nothing else!"); }

if ((controller.collisionFlags & CollisionFlags.Below) != 0) { print("Touching ground!"); }

if (controller.collisionFlags == CollisionFlags.Below) { print("Only touching ground, nothing else!"); } } }

Properties

NoneCollisionFlags is a bitmask returned by CharacterController.Move.
SidesCollisionFlags is a bitmask returned by CharacterController.Move.
AboveCollisionFlags is a bitmask returned by CharacterController.Move.
BelowCollisionFlags is a bitmask returned by CharacterController.Move.