Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AttachmentIndexArray

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Struct encapsulating a fixed list of attachment indices used when declaring native render passes.

This fixed size struct allows for non-GC declaration of the required indices. Indices point into the attachment list as pass to CommandBuffer.BeginRenderPass

Additional resources: CommandBuffer.BeginRenderPass.

Static Properties

EmtpyUtility to declare an empty index array.
MaxAttachmentsMaximum number of indices this struct can hold. This is directly tied to the maximum number of attachments in a native render pass (8).

Properties

LengthNumber of elements in the AttachmentIndexArrayp.

Constructors

AttachmentIndexArrayCreate and initialize a new AttachmentIndexArray.