Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ParticleSystemCullingMode

enumeration

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Description

The action to perform when the Particle System is offscreen.

Properties

AutomaticFor looping effects, the simulation is paused when offscreen, and for one-shot effects, the simulation will continue playing.
PauseAndCatchupPause the Particle System simulation when it is offscreen, and perform an extra simulation when the system comes back onscreen, creating the impression that it was never paused.
PausePause the Particle System simulation when it is offscreen.
AlwaysSimulateContinue simulating the Particle System when it is offscreen.