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# Quaternion.Euler

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public static method Euler(x: float, y: float, z: float): Quaternion;
public static Quaternion Euler(float x, float y, float z);

## Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

```    // A rotation 30 degrees around the y-axis    var rotation = Quaternion.Euler(0, 30, 0);
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(0, 30, 0);
}
```

public static method Euler(euler: Vector3): Quaternion;
public static Quaternion Euler(Vector3 euler);

## Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

```    // A rotation 30 degrees around the y-axis    var rotation = Quaternion.Euler(Vector3(0, 30, 0));
```
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0));
}
```