The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light.
Note that render settings are per-scene.
ambientEquatorColor | Ambient lighting coming from the sides. |
ambientGroundColor | Ambient lighting coming from below. |
ambientIntensity | How much the light from the Ambient Source affects the Scene. |
ambientLight | Flat ambient lighting color. |
ambientMode | Ambient lighting mode. |
ambientProbe | An ambient probe that captures environment lighting. |
ambientSkyColor | Ambient lighting coming from above. |
defaultReflectionMode | Default reflection mode. |
defaultReflectionResolution | Cubemap resolution for default reflection. |
flareFadeSpeed | The fade speed of all flares in the Scene. |
flareStrength | The intensity of all flares in the Scene. |
fog | Is fog enabled? |
fogColor | The color of the fog. |
fogDensity | The density of the exponential fog. |
fogEndDistance | The ending distance of linear fog. |
fogMode | Fog mode to use. |
fogStartDistance | The starting distance of linear fog. |
haloStrength | Size of the Light halos. |
reflectionBounces | The number of times a reflection includes other reflections. |
reflectionIntensity | How much the skybox / custom cubemap reflection affects the Scene. |
skybox | The global skybox to use. |
subtractiveShadowColor | The color used for the sun shadows in the Subtractive lightmode. |
sun | The light used by the procedural skybox. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |