class in UnityEngine
/
Inherits from:Component
/
Implemented in:UnityEngine.ClothModule
The Cloth class provides an interface to cloth simulation physics.
bendingStiffness | Bending stiffness of the cloth. |
capsuleColliders | An array of CapsuleColliders which this Cloth instance should collide with. |
clothSolverFrequency | Number of cloth solver iterations per second. |
coefficients | The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh. |
collisionMassScale | How much to increase mass of colliding particles. |
damping | Damp cloth motion. |
enableContinuousCollision | Enable continuous collision to improve collision stability. |
enabled | Is this cloth enabled? |
externalAcceleration | A constant, external acceleration applied to the cloth. |
friction | The friction of the cloth when colliding with the character. |
normals | The current normals of the cloth object. |
randomAcceleration | A random, external acceleration applied to the cloth. |
selfCollisionDistance | Minimum distance at which two cloth particles repel each other (default: 0.0). |
selfCollisionStiffness | Self-collision stiffness defines how strong the separating impulse should be for colliding particles. |
sleepThreshold | Cloth's sleep threshold. |
sphereColliders | An array of ClothSphereColliderPairs which this Cloth instance should collide with. |
stiffnessFrequency | Sets the stiffness frequency parameter. |
stretchingStiffness | Stretching stiffness of the cloth. |
useGravity | Should gravity affect the cloth simulation? |
useTethers | Use Tether Anchors. |
useVirtualParticles | Add one virtual particle per triangle to improve collision stability. |
vertices | The current vertex positions of the cloth object. |
worldAccelerationScale | How much world-space acceleration of the character will affect cloth vertices. |
worldVelocityScale | How much world-space movement of the character will affect cloth vertices. |
ClearTransformMotion | Clear the pending transform changes from affecting the cloth simulation. |
GetSelfAndInterCollisionIndices | Get list of particles to be used for self and inter collision. |
GetVirtualParticleIndices | Get list of indices to be used when generating virtual particles. |
GetVirtualParticleWeights | Get weights to be used when generating virtual particles for cloth. |
SetEnabledFading | Fade the cloth simulation in or out. |
SetSelfAndInterCollisionIndices | This allows you to set the cloth indices used for self and inter collision. |
SetVirtualParticleIndices | Set indices to use when generating virtual particles. |
SetVirtualParticleWeights | Sets weights to be used when generating virtual particles for cloth. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Checks the GameObject's tag against the defined tag. |
GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. |
GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. |
GetComponentIndex | Gets the index of the component on its parent GameObject. |
GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. |
GetComponents | Gets references to all components of type T on the same GameObject as the component specified. |
GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. |
GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |