class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.GraphicsAPIConstraintAttribute
Enable or disable shader keyword filter attributes based on the graphics API.
If you use this attribute, Unity enables filter attributes if the current build target matches any of the graphicsDeviceTypes
.
The following example builds only variants including the VulkanVariant
keyword if you build for the Vulkan graphics API.
using UnityEditor.ShaderKeywordFilter;
[ApplyRulesIfGraphicsAPI(GraphicsDeviceType.Vulkan)] [SelectIf(true, keywordNames: "VulkanVariant")] bool forceVulkanVariant;
Additional resources: FilterAttribute.
ApplyRulesIfGraphicsAPIAttribute | Enable or disable shader keyword filter attributes based on the graphics API. |