Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RuntimePanelUtils

class in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A collection of static methods that provide simple World, Screen, and Panel coordinate transformations.

Static Methods

CameraTransformWorldToPanel Transforms a world absolute position to its equivalent local coordinate on given panel, using provided camera for internal WorldToScreen transformation.
CameraTransformWorldToPanelRect Transforms a world position and size (in world units) to their equivalent local position and size on given panel, using provided camera for internal WorldToScreen transformation.
ResetDynamicAtlas Resets the dynamic atlas of the panel. Textured elements will be repainted.
ScreenToPanel Transforms a screen absolute position to its equivalent local coordinate on given panel.
SetTextureDirty Notifies the dynamic atlas of the panel that the content of the provided texture has changed. If the dynamic atlas contains the texture, it will update it.