class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.FilterAttribute
Include only the specified shader keywords in the build if the data field matches the condition.
If the data field under SelectIf
matches the value of condition
, Unity includes only keywordNames
in any multi_compile
keyword set.
using UnityEditor.ShaderKeywordFilter;
[SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;
Additional resources: FilterAttribute.
SelectIfAttribute | Include only the specified shader keywords in the build if the data field matches the condition. |