Determine in which order objects are renderered.
This way for example transparent objects are rendered after opaque objects, and so on.
Additional resources: Material.renderQueue, Shader.renderQueue, subshader tags.
Background | This render queue is rendered before any others. |
Geometry | Opaque geometry uses this queue. |
AlphaTest | Alpha tested geometry uses this queue. |
GeometryLast | Last render queue that is considered "opaque". |
Transparent | This render queue is rendered after Geometry and AlphaTest, in back-to-front order. |
Overlay | This render queue is meant for overlay effects. |