Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderQueue

enumeration

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Description

Determine in which order objects are renderered.

This way for example transparent objects are rendered after opaque objects, and so on.

Additional resources: Material.renderQueue, Shader.renderQueue, subshader tags.

Properties

BackgroundThis render queue is rendered before any others.
GeometryOpaque geometry uses this queue.
AlphaTestAlpha tested geometry uses this queue.
GeometryLastLast render queue that is considered "opaque".
TransparentThis render queue is rendered after Geometry and AlphaTest, in back-to-front order.
OverlayThis render queue is meant for overlay effects.