Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Allocator

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Sets which allocation type to use for a NativeArray.

Properties

InvalidUse an invalid allocation.
NoneUse no allocation.
TempUse a temporary allocation.
TempJobUse a temporary job allocation.
PersistentUse a persistent allocation.
AudioKernelUse an allocation associated with a DSPGraph audio kernel.
DomainUse an allocation associated with the lifetime of a domain.
FirstUserIndexThe first index that a custom allocator can get.