Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EXRFlags

enumeration

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Description

Flags used to control the encoding to an EXR file.

Additional resources: ImageConversion.EncodeToEXR.

Properties

NoneNo flag. This will result in an uncompressed 16-bit float EXR file.
OutputAsFloatThe texture will be exported as a 32-bit float EXR file (default is 16-bit).
CompressZIPThe texture will use the EXR ZIP compression format.
CompressRLEThe texture will use RLE (Run Length Encoding) EXR compression format (similar to Targa RLE compression).
CompressPIZThis texture will use Wavelet compression. This is best used for grainy images.