Flags used to control the encoding to an EXR file.
Additional resources: ImageConversion.EncodeToEXR.
None | No flag. This will result in an uncompressed 16-bit float EXR file. |
OutputAsFloat | The texture will be exported as a 32-bit float EXR file (default is 16-bit). |
CompressZIP | The texture will use the EXR ZIP compression format. |
CompressRLE | The texture will use RLE (Run Length Encoding) EXR compression format (similar to Targa RLE compression). |
CompressPIZ | This texture will use Wavelet compression. This is best used for grainy images. |