An abstract class that defines a grid layout.
Additional resources: Grid & GridProxy.
| Property | Description | 
|---|---|
| cellGap | The size of the gap between each cell in the layout. | 
| cellLayout | The layout of the cells. | 
| cellSize | The size of each cell in the layout. | 
| cellSwizzle | The cell swizzle for the layout. | 
| Method | Description | 
|---|---|
| CellToLocal | Converts a cell position to local position space. | 
| CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. | 
| CellToWorld | Converts a cell position to world position space. | 
| GetBoundsLocal | Returns the local bounds for a cell at the location. | 
| GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. | 
| LocalToCell | Converts a local position to cell position. | 
| LocalToCellInterpolated | Converts a local position to cell position. | 
| LocalToWorld | Converts a local position to world position. | 
| WorldToCell | Converts a world position to cell position. | 
| WorldToLocal | Converts a world position to local position. | 
| Property | Description | 
|---|---|
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
| isActiveAndEnabled | Reports whether a GameObject and its associated Behaviour is active and enabled. | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| Method | Description | 
|---|---|
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Checks the GameObject's tag against the defined tag. | 
| GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. | 
| GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. | 
| GetComponentIndex | Gets the index of the component on its parent GameObject. | 
| GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. | 
| GetComponents | Gets references to all components of type T on the same GameObject as the component specified. | 
| GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. | 
| GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| TryGetComponent | Gets the component of the specified type, if it exists. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Method | Description | 
|---|---|
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. | 
| Operator | Description | 
|---|---|
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |